Communicative interaction. Assignment 1: Explaining Communicative Interaction. Temporary Notes: Kaspar de Geus The distinction between physical and communicative interaction: The difference as I can see it is with physical interaction you just for example hit each other with no other meaning than hurting each other. With communicative interaction you could also hit each other but then you try to learn the other something. Like: "don't touch my ass". Medium, channel and modalities: A medium is a way by which information is past using one or more channels from one or more modalities, but which has one message which is past on by the different channels/modalities. Usually one channel/modality should complement the next. A channel is a way of encoding information to make it communicable. For example written text is a channel, as are spoken words or music. Modalities are the human senses. Touch, sight, taste, smell and hearing. Symbols and symbol systems: Symbols are markings which where made to represent something and which is understood by one or more agents. Symbol systems are systems that use symbols in representation of there thoughts to other agents (e.g. when communicating). For this to be possible they should be able to read and write (not necessarily physically) symbols and be able to create new symbols. The role of language: Language is one of the most widespread forms of symbols used. It has its own rules and symbols which should be quite clear to computers, but seems to be impossible to implement, because humans use unspoken rules and hidden signals in there body language which are almost impossible for computers to grasp. The "Shannon and Weaver" model for communication, its limitations and modern augmentations: The "Shannon and Weaver" model for communication can be described as followed. Agent 1 has something in his head and he want to transmit to Agent 2. Agent 1 encodes this information then transmits this encoded information (some kind off noise can transform the info in transmission). Agent 2 has a decoder that receives the info and decodes it so Agent 2 can understand it. For this to work we have to assume Agent 1 can encode en Agent 2 can decode this information in a way that the information doesn't chance to much. Also one has to consider bandwidth and noise although modern augmentations have eliminated the problem of noise in most modern transmissions. Information versus knowledge: When we talk about information we are talking about the raw kind accessible to al. When where talking about knowledge we can only speak of the information that is in somebody's head. If we want to transfer some of our knowledge we first have to encode it so it becomes information which others can access and this has to be decoded again by the agent we want to transfer it to. In this process errors are quite likely to occur. That is why one should always try to evaluate what parts of the information has actually reached its goal and try to re-encode the parts that didn't. Here we can see a direct link to the need to have INTERaction with the agent one wants to give knowledge to. And the need for any "intelligent" symbol system to have an accurate image off what the user understands. (Multi-media) assets, knowledge and user information: Important assets one has with multi-media are the added values one can find in the different media working together to more clearly get a perspective of the subject that is being transmitted. For more information on knowledge see above. User information is critical in knowing if and what of the imparted knowledge has been absorbed and what was rejected or misunderstood. 'Perfect knowledge' versus mutually shared believes: 'Perfect knowledge' is more a myth than reality in my beliefs. It would be the better to mutually shared believes any day of the week but because of the different perception from agent to agent it is impossible. One always holds new knowledge to older beliefs so everyone has different perceptions of his or her or its own truth. Communication (and knowledge 'transfer') as a constructive process: When communicating one is always looking to help others or help ones self to expand the knowledge base, which is used to construct ones world view. When looking at the world people (and all agents) do this with a predefined world always protruding in the foreground and coloring the perception with ideas made by previously acquired knowledge. (Antonymous) agents, their internal state, goals and intentions: For an agent to be antonymous it has to have goals. Without goals it would not be inspired to do anything. The same goes for intentions. And without an internal state it wouldn't be able to sense if the goals and intentions would have been already for filled or still had to be done. Among these goals and intentions there should always be stated that one should try to better ones shelf.